I have noticed throughout my time with Unity (4 years) that the terrain system hasn’t changed much, and usually I don’t have a huge problem with this, but it could be better.
With my latest project, I required harsh mountains and areas where the UV’s, as they are projected top-down, stretch quite a lot, so much so that I try to avoid using it at all.
Is there any way to apply a custom UV unwrap (via scripting for example), that allows me to dynamically prevent UV stretching in the Unity terrain but allowing me to create these harsh mountains and high incline areas without the stretching?