Terrain data and usingmap from Blender

I’m trying to use a map that I’ve created in Blender but when I put it into Unity and add the Terrain to it there is no terrain data, I’ll include a screenshot, can someone help me with this? I’ve tried googling but can’t find anything that helps.

Blender is using mesh, import the terrain in unity as mesh, but it’s not a terrain.

Unity terrain is actually a special image (heightfield) that is used to create a mesh procedurally in a way that optimized it. So what you need for terrain is a 16bits grayscale image.

Thanks for the reply, how would I turn the Blender file into that?

if it’s a mesh, that’s a complex question actually, the simplest would be to create a shader that baked the mesh data into a texture. So do you know how to write a shader? if no you are a long way, and probably need to redo the asset in unity using the mesh as a guide by painting the terrin directly using unity’s terrain tools.

@matthewcooper there’s a mesh stamp tool in our terrain tools package that you should be able to use with your mesh. it’s not the ideal workflow but should let you get your blender mesh onto a unity terrain