Terrain Detail Instances don't use light probes

Hello

I’m having issues with getting GPU Instanced Terrain Details to use light probes baked in the scene. Setting the Detail to “Grass” works as intended but the shader is a little too simple for our needs.

What do I need to do (in Shader Graph) to get my instanced details to use the light probes?

Here the grass seems to ignore light probes (and possibly reflection probes).

Setting the Detail to “Grass” works but is too simple (but a great fallback!)

So after reading the documentation I guess I can answer my own question; GPU Instanced Details do not support Light Probes or Lightmapper.

Unity - Manual: Grass and other details (unity3d.com)

Under " Use GPU Instancing". I guess the use case here is fully realtime environments (day/night cycles and that stuff).

Try using Adaptive probe volumes ass they should affect everything in the scene including instanced vegetation.