OriolCR
1
Hi.
I try to change the terrain detail intensity via code. So far it changes the value but the details still at its original intensity.
Any work around?
I have many solutions for LOD, object pooling, gpu instancing but I want what the native unity terrain detail gives.
system
2
Doesn’t lowering brush opacity and target strength work?
Yes. But maybe I didn’t specify that I wanted to do it in real time.
In the end we solve it with multiple terrains, when lowering quality manually deactivate or activate the terrain for the render quality.