Is there any way to get access to the detail maps used by a terrain for grass/tree placement? I was thinking of using the detail texture in a terrain shader as a way of adding shadow where the grass is placed.
Bump. I want this too.
Is there any way to get access to the detail maps used by a terrain for grass/tree placement? I was thinking of using the detail texture in a terrain shader as a way of adding shadow where the grass is placed.
Bump. I want this too.