Terrain Detail Mesh & Trees don't write motion vectors!

(HDRP)
TAA becomes unusable if you have vegetation within the terrain. Ghosting and blurriness go through the roof.
Because terrain doesn't write motion vectors.

Case 1372542
And case 1372553

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DrawMeshInstanced and DrawMeshInstancedIndirect probably don't write them too (as discussed in this thread ) but it's not confirmed yet.

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Closing this since it's a duplicate thread . Please don't cross post.

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