I’ve defined some plants as terrain details. I turned off GPU instancing since the shader doesn’t seem to be compatible with it. I can see my plants, but the alpha cutoff doesn’t work. Do terrain details need to use specific shader features only? I have other plants using different shaders that render just fine.
Use LTS versions of unity and it will make things a lot easier.
Why did you even both taking the time to type that message? It’s no help. It doesn’t answer my question. It doesn’t address the issue in any way.
I only see one message, so I probably have the other person ignored, but I might be able to guess who it is and we often agree despite not liking each other. Yeah I’m done helping people here. Don’t use buggy versions. It’s good advice. Good luck getting your questions answered in future.
It sounds like a Unity support request for a bug, in which case you should submit a ticket if you want to be a beta tester.
try using one of those shaders that work. apart of that is hard to give you advice because the topic you are asking is to broad. there are too many details and settings that could go wrong with the terrain. like for examples, your textures are packed and imported correctly? just to name one issue that could show up
I no longer use Unity terrain for my own projects, it’s too resource demanding, slightly unstable and lacks precision. But I’ve found this tutorial on antialiasing alpha that could be helpful in your case as it lists the shader code: