Terrain disappears when I get too close

The terrain will disappear in chunks(not all at once) when I get too close to it. Why is this?

Here’s a video of it:

Does this happen just to the terrain, or do other mesh placements get culled?

It’s the terrain AND other objects, sorry I forgot to mention that.:neutral:

Couple of questions then; Does this happen to Terrain in other projects, or just this one? If just this one, did you do anything that triggered this. Do the other objects disappear if there is no Terrain, or are they fine without it?

On the off chance that it helps (probably won’t but hey ho), Do you get anywhere by going to Edit → Project Settings → Quality, and lowering the level ? Or by changing the culling masks in the main camera.

I don’t think I’ve ever seen that before. It doesn’t appear to be camera related…if anything…what system are you running on? It almost looks like a performance issue.