I have a few questionS about this, so I have made this code.
#pragma strict
var terrain : Terrain;
var terraindata : TerrainData;
function Start ()
{
Edit();
}
function Edit ()
{
var XPosition : float = 0;
var ZPosition : float = 0 ;
var height : float[,] = terraindata.GetHeights(5, 0, terraindata.heightmapWidth, terraindata.heightmapHeight);
height[XPosition,ZPosition] = 10.0f;
terraindata.SetHeights(0, 0, height);
}
and for the most part it work, it just a few thing I don’t get.
Question 1:
On terraindata.SetHeights(0, 0, height); it only make one part of the terrain go up. I want to pick were
I raise or lower it. How can I do that?
and Question 2:
Why do it save over the terrain. Is there anyway to keep the terrain or do it all we need to replace over the terrain you have this on?
PLZ HELP