Terrain Editor Detail Question

When Im working in the editor, the terrain only comes into sharp focus when I click the mouse button to edit it. When I release the mouse button it returns to being blurry.

Is that to save GPU power or is the ‘blurred’ terrain the actual terrain after a smooth modifier has been added to it?

It has to do with how Unity LODs the terrain mesh. The “actual” terrain depends on your viewing distance.

You can try turning down pixel error in the terrain settings as low as it will go but I’m not sure if that will completely turn off the LODing (I’m guessing it won’t).