Terrain Engine: Shader for groundplants supporting wind and advanced lighting

hi there,

after a long time of working on this shader i have come to the point where i have to admit that i can’t do any better.
so may be one of the shader pros would like to have a look at code because i think it might need some optimization.
read the full thread and get the code:
http://forum.unity3d.com/threads/91055-Terrain-Engine-Shader-for-groundplants-supporting-wind

thanks for your help,

lars

hi lars !

i browsed all your posts and your terrain work with shadows and lightning looks really great !

However, i saw no info how realtime shadows were achieved. I think i understood it was done with
a projector, but could you please give more info on how shadows are captured in the scene please ?
or better: a link to a paper explaining it :wink:

thanks a lot and congratz for your great work !