Hello World!
Junglee Games is excited to announce that we are opening a new community and have purchased the rights to officially sell the massive toolset known as the Terrain Engine. All the info about it can be found at www.terrainengine.io
The terrain engine’s development has been led by “Dyox” who has spent several years developing a highly efficient terrain engine system, which can generate massively detailed worlds and soon to come universes!
First and foremost – the current state of the Terrain Engine is not as user friendly as we’d like it to be. The engine itself takes time to learn with the current limited documentation. When we started using the Terrain Engine, we saw this as an opportunity to improve the product not only with building more epic features, but with more usability and flexibility so that anyone from an artist or beginner developer can enjoy the power of this amazing tool.
Secondly – we want to make this tool easier to buy! We are providing paypal and credit card options to purchase the Terrain Engine for the first time! This will provide access to our secure downloads section where you can get the terrain engine instantly!
Today – we are creating thorough documentation and building a support system via Github to build a community of developers to work with each other on this amazing tool. Pull requests will be welcomed and you can show off your progress in slack.
We hope you all are excited about the above as I am, but the major question lies about pricing and when can you get this bad boy?
RELEASE DATE
Source Access: October 1st, 2016
Closed Source: November 1st, 2016
If you want access to the undocumented Source Access version today – you can contact us we’ll provide it to you TODAY once you preorder here.
PRICING SCHEDULE
September 2016
Source Access – Preorder Special Package (Receive Source Code October 1st 2016)
Revenue Capacity: Unlimited (Pre-order special!)
Support+Updates: Lifetime (Pre-order special!)
Source Code + Github Access: YES
Price: $3,999.99 (60% off Pre-order special!)
Closed Source – Preorder Special Package (Receive Source Code October 1st 2016)
Revenue Capacity: Unlimited (Pre-order special!)
Support+Updates: Lifetime (Pre-order special!)
Source Code + Github Access: NO
Price: $99.99 (80% off Pre-order special!)
October 2016
Indie Pricing
Revenue Capacity: Company maximum 200K USD gross revenue per year
Support & Updates: 1 year
Source Code + Github Access: YES
All Features: YES
Price: $4,999.99 USD
Enterprise Pricing
Revenue Capacity: Unlimited
Support & Updates: 1 year
Source Code + Github Access: YES
All Features: YES
Price: $9,999.99 USD
Support+Updates Annual Renewal
$999.99
Lifetime Support+Updates Package
$2999.99
November 2016 (In addition to October 2016 pricing)
Indie Closed Source Pricing (Available on Asset Store and Website)
Revenue Capacity: Company maximum 200K USD gross revenue per year
Support & Updates: Unlimited
Source Code + Github Access: NO
All Features: NO
Price: $199.99
Enterprise Closed Source Pricing (Available on Asset Store and Website)
Revenue Capacity: Unlimited
Support & Updates: Unlimited
Source Code + Github Access: NO
All Features: NO
Price: $499.99
Feature Addons (Range from $25-$200 each)
Liquid Physics
Multiplayer Server
Universe Generator
AI Manager
Construction Kit (Build Houses!)
And More
Minimum System Requirements for your games
Mac with OpenGL 4.1 or higher – Nvidia GTX 500 series or higher
Windows 7 with DirectX 10 or higher – Nvidia GTX 500 series or higher
4GB Ram or higher
Intel i3 processor or higher
Features
View the history of development here.
Showcase videos can be found here.
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Various Terrain Generation Algorithms
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Marching Cubes
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Terrain Octree based LOD
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Hexagonal
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Cubic (Like Minecraft)
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2D Tiles (Like Terraria)
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Surface Nets
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Multithreaded
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Terrain Configuration System
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Grass custom LOD with multithreaded batching
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Trees custom LOD with multithreaded batching
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Ground Objects - Configurable environments (ground, cave ceiling, underwater, and much more!)
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Game Objects
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Details - Rocks, plants, roots, etc
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Unity Terrain Converter
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Easy to auto generate terrain and then paint on top of it!
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Compressed Zlib saved terrain files
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Automatically generate terrain via seed
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Dynamic Terrain Optimization
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Custom Libnoise Framework
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Create biomes for different types of generated configurations based on the terrain
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Generate Caves
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Volcanoes
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Islands
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Rivers and Waterfalls
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Canyons
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Shaders
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Custom DX11 Shaders for Windows machine performance
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Custom Tri Plainer shaders
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Works with Mac Open GL 4.1!
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Demo Scenes
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10 Demo scenes with examples of how to build amazing dynamically generated terrain
Closed Source Add-ons
Addons are features that are not terrain engine infinite world generation specific. Due to how large the terrain engine feature set is and how many years have been put into the tool - we’ve broken down the features into parts so that people can buy multiple add-ons to buy what they need to build their game.
The closed source version of the game will include all features related to 2D and 3D voxel infinite world biome generation as described under the features section above.
If you purchase Source Access, you will have access to all add-ons by default! As long as your support package is still active.
Add-ons List:
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Construction Kit ($50)
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Build houses from scratch!
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Voxel Physics ($25)
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Destroy and cut off a voxel object, it falls instantly!
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Pathfinding ($25)
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Create robust AI that works with terrain
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Fluids ($25)
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Real time fluids that react to voxel changes in the ground
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Multiplayer server ($25)
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Synchronize players and host your own server!
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Universe Generator ($200)
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Generate solar systems, planets, astroid belts and more - just like No Man’s Sky - but much more level of detail and runs well on GTX 500 series or higher machines.
Support
We are setting up an automated way for people who purchase both closed source and source access to automatically get access to the github repositories of the projects. This will allow you to (1) Submit bugs and suggestions (2) Access the documentation wiki and (3) Have access to stable/beta/alpha tracks of all tools/addons/engines we create. This will be done through our website by applying your Unity Receipt to get access to the private github repro!
If you have any questions, feel free to reach out to us on the Contact Us page or in Slack.
We’re sincerely looking forward to working with you all on building this amazing tool!