When I’m using the terrain engine and I begin to create cliff walls I’m noticing that the texture I’m importing stretches. It seems that the displacement with the sculpting tools enlarges the polygons, thus causing my textures to stretch along the walls. When I use the default texture that comes with Unity, the green/gray rock texture, it looks decent.
What solutions can I do to decrease the stretching look? Is there a way to subdivide the entire terrain mesh to add more polygons to the walls? Maybe I’m doing something incorrectly…
Any advice would be appreciated. Thanks!