Hello Unity Devs,
We are getting the following errors opening some scenes containing Terrains:
GetPixels32 failed: insufficent pixel buffer size (1), must be at least 4 x 4
[C:\buildslave\unity\build\Runtime/Graphics/Texture2D.cpp line 1229]
and
Failed to get pixels of splat texture
[C:/buildslave/unity/build/Runtime/Terrain/SplatDatabase.cpp line 241]
When clicking on latter the error in the Console, the editor highlights the terrain asset. However neither error provides any useful information in the Console/Editor.log. We have tried setting the Read Write Enabled Import flag for all textures referenced by the Terrain, however, the error persists. Anything else may be causing these errors? (Unity 5.6.4p2)
Thanks!