Terrain error: Failed to get pixels of splat texture

Hello Unity Devs,

We are getting the following errors opening some scenes containing Terrains:

GetPixels32 failed: insufficent pixel buffer size (1), must be at least 4 x 4
[C:\buildslave\unity\build\Runtime/Graphics/Texture2D.cpp line 1229]

and

Failed to get pixels of splat texture
[C:/buildslave/unity/build/Runtime/Terrain/SplatDatabase.cpp line 241]

When clicking on latter the error in the Console, the editor highlights the terrain asset. However neither error provides any useful information in the Console/Editor.log. We have tried setting the Read Write Enabled Import flag for all textures referenced by the Terrain, however, the error persists. Anything else may be causing these errors? (Unity 5.6.4p2)

Thanks!

At some texture in terrajne it is necessary to include transparency (if it * .png) and to switch off compression.
Sorry my English.