I have a terrain with several trees and a first person controller to walk around the scene. The scene looks good but as I walk away from the trees they pop-in suddenly. From what I understand, Fade Length under the Terrain Settings > Tree & Detail Objects should make that transition smoother, but I have it cranked up to the maximum and it seems to make no difference from having the Fade Length set to zero. Am I misunderstanding this? Shouldn’t the trees fade to a billboard instead of popping in and out as I move closer/further away?
Some more info…
The way I am “fixing” it is I have to set Max Mesh Trees very high. I’ve also played with Tree Distance and Billboard Start, but the configuration that is working is:
Tree Distance: ~600
Billboard Start: ~400
Max Mesh Trees: ~4500
As I said before Fade Length behaves the same whether it’s 0 or 200. So this functions how I expect but I’m concerned about performance.
Any thoughts?