Terrain Flickering/Artifacts

When I edit terrains in Unity 3 I get weird black flickering/aliasing. Check video below:

https://vimeo.com/25968603

I have tried both Unity 3.2 and 3.3 and I have the same issue with both. Any solutions to this?

You have wire frame mode on in the Scene View. What you’re seeing is the level of detail of the Terrain changing as you paint on it. If you do not want to see the wire frame rendered while painting the Terrain then you can turn it off.

http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html

The “flickering” around the spot im modifying is gone but the terrain still turns black/darker in one end as soon as I start modifying it, and there seems to be some lighting flicker when I move the camera around (video coming shortly).

Here comes the video.

https://vimeo.com/25974853

bump!

Hi I had this problem, it goes away when you apply a texture to the terrain.

Thanks that actually worked :slight_smile: Guess I have to simply apply a texture before I start “sculpting” it then :slight_smile: