Documentation reads: Flushes any change done in the terrain so it takes effect.
What sort of changes does this relate to? Modifying the height/detail array? Or also the splatmap/heightmap render textures?
Seems like this isn’t particularly necessary for any kind of change. Does anyone know what the benefit is of calling this function?
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Hey, I’m curious if you’ve found any situation where it’s necessary to use terrain.Flush()