Terrain.Flush, what does it do?

Documentation reads: Flushes any change done in the terrain so it takes effect.

What sort of changes does this relate to? Modifying the height/detail array? Or also the splatmap/heightmap render textures?

Seems like this isn’t particularly necessary for any kind of change. Does anyone know what the benefit is of calling this function?

1 Like

Hey, I’m curious if you’ve found any situation where it’s necessary to use terrain.Flush()