Terrain Foundation

Hi, RenderTonic is working on (80% complete) a fast terrain creation tool for the Unity editor.
It creates terrains and their control (splat) maps very quickly, and allows you to preview the generated height map in real-time.

It should save a lot of time, and uses the standard Unity terrain objects, so it will work on any platform.
Using a large fractal dimension allows control maps to be a higher resolution than the actual mesh. Giving the impression that the landscape is much more complex than it really is.

www.rendertonic.com

*It includes an optional random tiling shader that removes any repetition from textures.

It uses shaders to create the height map and the splat map, as well as CPU multi-threading for speed.


Everything is done automatically using the Unity terrain textures.

Cheers,
David Hoskins.

3 Likes

The texturing is randomly flipped, rotated and offset, and then merged with it’s neighbour all in real-time, seen here with bump mapping and specular…
This is all created almost instantly.
*edit. I forgot to say this terrain only has four 2K textures!