Hi, RenderTonic is working on (80% complete) a fast terrain creation tool for the Unity editor.
It creates terrains and their control (splat) maps very quickly, and allows you to preview the generated height map in real-time.
It should save a lot of time, and uses the standard Unity terrain objects, so it will work on any platform.
Using a large fractal dimension allows control maps to be a higher resolution than the actual mesh. Giving the impression that the landscape is much more complex than it really is.
*It includes an optional random tiling shader that removes any repetition from textures.
It uses shaders to create the height map and the splat map, as well as CPU multi-threading for speed.
Everything is done automatically using the Unity terrain textures.
Cheers,
David Hoskins.


