Hello all,
Wanted to know if it is possible to create maps \ terrains from real X, Y, Z coordinates.
Thanks,
GK
Hello all,
Wanted to know if it is possible to create maps \ terrains from real X, Y, Z coordinates.
Thanks,
GK
Yep. If you want to use Unity’s Terrain object, you can initialize that from a height map in RAW format, or from a mesh.
And of course if you want to make your own terrain mesh, you can do that any way you like.
There’s an asset called World Composer that lets you pick any area and create terrain and textures based on satellite data: Unity Asset Store - The Best Assets for Game Making
The texture resolution isn’t high enough to be usable for walking around on the terrain, but it would be appropriate for a flight sim.
This one is also good.
Thank you guys. Just started looking at unity3D as an alternative to several commercial packages we use in geology. Also, since I am building my own software, unity3D seems like a viable way to use both programming and user interaction skills in geology.
I am trying to use large data-sets (I attached an example) to create 3D geological models or plan maps (terrains).
Cheers,
GK
2641404–185912–PDP Voxel.XYZ.txt (127 KB)