Terrain generation problem.

Hello.

So, I’ve managed to make a terrain generation script, which generates random continents, but there’s one problem. Since I’m using the Libnoise library, when I use some of the noises, they have some zero values. Because of that I have to raise the whole terrain a little, which creates these nasty looking cliffs.

Is there a way to smooth these cliffs out via script?

-Xentarok

P.S: I apologize for any mistakes.

P.S2: If you have questions, write them down in the comments.

What about getting heights Array from TerrainData and going linear through them searching for a height increase from 0 to maybe 0.5 or from >0.5 to 0, take the half of the difference and put it too the array back where the values are 0. A small example:

0 0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 

0 0 0 0 0 0 0 0 0 0 1 2 3 3 3 4

0 0 0 0 0 0 0 0 0 0 0 1 2 4 5 6

would end after frist step in:

0 0 0 0 0 0 0 0 0 0 0.5 1 2 3 4 5 <= Change here

0 0 0 0 0 0 0 0 0 0 1   2 3 3 3 4 <= this line has not 0 directly under the frist 1 in the line above

0 0 0 0 0 0 0 0 0 0 0   1 2 4 5 6

seccond step:

0 0 0 0 0 0 0 0 0 0   0.5 1 2 3 4 5 

0 0 0 0 0 0 0 0 0 0.5 1   2 3 3 3 4 <= Change here

0 0 0 0 0 0 0 0 0 0   0.5 1 2 4 5 6 <= Change here

So always the direct neighbours of the heightincrease should be manipulated.

I think that should smoothen the cliffs enough