Terrain generator compatible with unity and allegorithmic substances

Howdy guys, so I need to create a realistic and large terrain for a desktop Unity game.

Are there any good world generation tools out there that work well with Unity? I’ve come across Bryce and WorldMachine, both seem good but it seems only possible to export splat maps.

Is there some sort of tool that allows me to define allegorithmic substance textures based on slop/height etc that I can use with Unity?

Well since there are no standard file format for specifying what type of terrain goes where on a height map this problem have been tackled by dozens of other developers. There are several free and commercial tools that will let you do this.

The free packages includes:
Unity Terrain Toolkit - Google Code Archive - Long-term storage for Google Code Project Hosting.
A nice clean polished tool for generating height maps and applying textures based on heights.

Terrain Edge 3 - http://forum.unity3d.com/threads/118820-TerrainEdge-3-(need-testers-feedback-ideas-etc)
More powerful but also harder to use, includes features like placing plants and grass on top of the terrain. And stitching multiple terrains together to form a larger terrain.

But if you want support I recommend looking to the commercial solutions on the asset store.

I’ve been unable to find any solutions on the Asset Store for terrain generation, apart from Tom’s Terrain Tools which seems to be for importing only. Could I trouble you to suggest one? And thank you for the info!

Most of the solutions for Unity is based on taking a height map from a proven tool like Bryce or WorldMachine and then generate the splat, detail and tree maps for Unity.

But both Pro World and TerrainComposer claim to be able to generate terrains. Unfortunately I haven’t tried either of them so you’ll have to look for videos on how to use them and screenshots of the generated terrains.

TerrainComposer seems to be what I was looking for, so thank you again for the info!