We are currently making a rally racing game, but our terrain guy has some problems, the terrain around the player needs to be well detailed, geometrically. But the problem is that we are just unable to get a sort of high resolution terrain. The edges of the terrain around the track are sharp somewhat like a very low poly mesh. We tried changing the settings in the ‘set terrain resolution’ but without much luck.Also we thought doing it might bring down the frame rates.
How can we make it look good? Should we make the track externally in 3DsMax so that it is a high detail track and import as FBX and convert it into a terrain, and the area away from the track can be the usual Unity terrain?Will it affect the performance if we decide to port the game into iOS later?
Thanks in advance