I am adding grass to a terrain that is created at run time. This all works fine in the editor however When I try to use a texture in a format that supports transparency the grass doesn’t show up in the build at all. If I use a texture that does not support transparency then the grass shows up as black blocks in build. This seems similar to what happens with a shader needed is not included in the build. However I don’t know what shader I need to include.
Any help would be greatly appreciated.