Hey guys the problem I’m having is a major difference between the desired grass mesh which is on the right compared to the one the terrain painted applies that is on the left. Does anyone know why it does this? I just want to be able to use the mesh without any color influence. I’ve tried tampering with the health and dry colors, but I can’t get the same result. Any suggestions?
If you go into your detail mesh settings, you will find a healthy and a dry color for the grass. Set both to white.
And unity will make a general tint on the grass that you can disable in the Terrain settings (Set the Grass Tint to white).