I’m quite new to javascript and c# and I don’t really care in which the following code should be programmed.
I have a gameobject that follows my mouse, just floating in 3d space. I want to make it stick to the ground which is a terrain object. It has come to my understanding that the best way to do this is to raycast for the y on the terrain, but I have no clue how to get this done. Can anyone help me on this subject?
This is the code I have so far (Javascript):
var depth = 10.0;
function Update ()
{
var mousePos = Input.mousePosition;
var wantedPos = Camera.main.ScreenToWorldPoint (Vector3 (mousePos.x, (mousePos.y, depth));
transform.position = wantedPos;
}
I guess I have to change the mousePos.y to the variable in which I store the terrain height or something. Any ideas?