It’s proving an excellent terrain generation tool, it’ll handle rivers/lakes, roads, escarpments, canyons, and exports into 16bit raw files that unity’s importer seems to love.
Really, an hour learning to use it gives stunning results. Have fun XD
I recently downloaded GeoControl 2, I exported the file into a 16bit raw heightmap but it doesn’t seem to be giving me the correct results. What steps did you take to make a nice transition into Unity?
Found this in another thread:
This is a tutorial on how to import terrains made in Geocontrol 2 to Unity:
It’s very easy so I think you don’t need a video but if anyone has problems and wants a video tutorial just ask me to make one.
What do you need:
Geocontrol 2
Unity 3D(Indie or Pro)
Photoshop
Step by Step:
Create your Terrain In Geocontrol 2.
Generate it.
Go to Generation → Terrain Export → Raw (16 bit) for Carrara.
Save it anywhere you want (remember location).
Open this .Raw file with Photoshop.
When Opening there will be a pop up window: Change the following:
Channels-Count = 1
Depth = 16 bit
Byte Order = IBM PC
Header = 0
Click OK.
Resize Image to 1025 X 1025.
Save file as: Photoshop Raw(.RAW) -CAPITAL LETTERS!
Byte Order = IBM PC
Header = 0
You have your heightmap ready!
Just go in Unity and Create a new flat terrain. Then go to Terrain → Import .Raw Heighmap and choose your file that you saved with Photoshop.