Terrain Heightmap Creator - GeoControl 2

Hi everyone,

I found this today (I’m not affiliated with the product in any way) http://www.geocontrol2.com

It’s proving an excellent terrain generation tool, it’ll handle rivers/lakes, roads, escarpments, canyons, and exports into 16bit raw files that unity’s importer seems to love.

Really, an hour learning to use it gives stunning results. Have fun XD

I recently downloaded GeoControl 2, I exported the file into a 16bit raw heightmap but it doesn’t seem to be giving me the correct results. What steps did you take to make a nice transition into Unity?

Thanks for the help!

I would also be interested to hear more on the matter.

Found this in another thread:
This is a tutorial on how to import terrains made in Geocontrol 2 to Unity:
It’s very easy so I think you don’t need a video but if anyone has problems and wants a video tutorial just ask me to make one.

What do you need:

  1. Geocontrol 2
  2. Unity 3D(Indie or Pro)
  3. Photoshop

Step by Step:

  1. Create your Terrain In Geocontrol 2.
  2. Generate it.
  3. Go to Generation → Terrain Export → Raw (16 bit) for Carrara.
  4. Save it anywhere you want (remember location).
  5. Open this .Raw file with Photoshop.
  6. When Opening there will be a pop up window: Change the following:

Channels-Count = 1
Depth = 16 bit
Byte Order = IBM PC
Header = 0

  1. Click OK.
  2. Resize Image to 1025 X 1025.
  3. Save file as: Photoshop Raw(.RAW) -CAPITAL LETTERS!
  4. Byte Order = IBM PC
  5. Header = 0
  6. You have your heightmap ready!

Just go in Unity and Create a new flat terrain. Then go to Terrain → Import .Raw Heighmap and choose your file that you saved with Photoshop.

http://terrain.party/
You will thank me for this.

2 Likes

I don t have photoshop. How can I replace photoshop with another similar free program