I’ve noticed that with the terrain engine and a character controller. The main character can simply jump to wherever on the terrain. Let me explain. When I apply the character movement script from the standard assets to my object. The character can run up to a near vertical slope, then they can’t run up the slope, but they can jump repeatedly and climb to the top. Try it on the Island Demo. Run up to a hill and hit space repeatedly. Players can then get out of the main level area and fall or get stuck in a place that I didn’t prepare for.
Does anyone have any work arounds. I thought about using colliders to fit the terrain, but then I’d lose some of the accuracy of the terrain collider.
Thanks,
Peter