I’m having a weird lighting on my terrain for some reason and don’t know what the problem is or if it’s a unity bug. For some reason the lighting on my terrian is divided into big square areas along my entire terrain. when it’s unlit it doesn’t do this. Is their a way to rebuild the lighting ? I just started having this weird bug when I swapped out my ground texture for a new texture.
The solution seems to be to increase “pixel light count” in the quality settings. I think there’s gotta be a better way, but I don’t know what it is right now.