Terrain lightmap messed up after baking

I’ve seen several threads where people want to bake a terrain lighting, in my case I want the opposite since apparently the lightmapping gets messed up after baking only the static objects. Ie. I have a house with all objects inside as static, I made the terrain non static so thet it gets excluded from the bake. I select the scene view to show only “Baked Lightmap” objects, and correctly shows only the house and its objects, then I bake illumination and the house gets correctly baked but the terrain suddenly gets over exposed like in the image below.

3470042--275611--upload_2018-4-21_18-24-54.png

Normally should look like this

3470042--275612--upload_2018-4-21_18-25-29.png

How can I exclude the terrain or do you suggest I can do so the terrain remains unaffected by the bake?

btw. The terrain was generated by Gaia

Reduce skylight intensity / color

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Thanks, kind of solves the issue, although why baking affects the terrain even if it is not static? shouldn’t baking affect only static meshes?

Yes. Only static meshes can receive Realtime GI or Baked GI

then why it affected the terrain if it was static? :confused:

The sky light in Color mode will be affected on any object into the scene.

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oh alright, thanks!