I’ve seen several threads where people want to bake a terrain lighting, in my case I want the opposite since apparently the lightmapping gets messed up after baking only the static objects. Ie. I have a house with all objects inside as static, I made the terrain non static so thet it gets excluded from the bake. I select the scene view to show only “Baked Lightmap” objects, and correctly shows only the house and its objects, then I bake illumination and the house gets correctly baked but the terrain suddenly gets over exposed like in the image below.
Normally should look like this
How can I exclude the terrain or do you suggest I can do so the terrain remains unaffected by the bake?
btw. The terrain was generated by Gaia