I’m trying to set the lightmap size of a terrain to values higher than 1024 (in the Lightmapping panel, under Object tab). Unfortunately, whatever size I set it to, the baked lightmap for the terrain is always 1024x1024.
The terrain is marked as static, and overall all the shadows look fine - it’s just that I can’t get it to in higher resolution. I use Unity Pro.
If you set the resolution to something higher in the lightmap object panel are you making sure to increase the resolution on the texture’s import size.
How can you set the import size before it is created?
If you bake first to get the texture then change its size then do you have to bake again after you’ve changed the import settings to get the lightmap resolution you want?