Doing an RTS game where you can zoom the camera out for a top-down world view and pan around the scene. Problem is my terrain starts to look choppy against a waterplane at a distance. Assume this is from LOD?

How can I adjust so this doesnt happen or is minimized?
Thanks!
By the way this is on mobile if that has anything to do with it. could be that it’s not possible. This is currently using Unity Terrain as a stop-gap, but I’m looking into T4M as well
The problem is the far and near clip plane of your camera.
Default values are Near: 0.3 Far: 1000.
The Near clip plane should have the value of the distance between the camera and the object thats is next ti the camera.
The far clip plane should be the distance between the camera and the the end of the last viable object.
The depth map has a fixed range , so you have to optimize the far and near clip plane to get the most out of it.
Sweet thanks for help from Düsseldorf! Your beer > Köln beer 