Terrain look

So I’m making a tornado game and the game is going to have two modes, a mode where you can chase the storm and where you are the storm. The problem is that if I add dirt and grass terrain I can see all the squares in the terrain. But then if I make the terrain squares larger it looks reallly good from air view but it looks really stretched from ground view. Is there a way I can fix it so the terrain squares arnt enlarged but arnt noticeable from sky view?

What do you mean by “terrain squares”? if you mean how its tiled, and you want it to not look like its repeating I suggest you try blending textures by painting them on each other with different opacities in a random way. I will make the texture look less tiled hopefully and look better. Sorry if this doesn’t help at all and I’m just confusing you.