I am using unity 5.4.20
The following occurs:
When i build my game with a terrain in it, the game always crashes.
Disabling the terrain fixes the crash.
It happens to most of my levels where i have (different) terrains.
I upgraded from Unity 5.4.18 to the 5.4.20
I am building for Windows, 64 Bit
I have an AMD GPU
My project is too big to submit it
Here is part of my crash report
in module d3d11.dll at 0033:e63e7ed8.d3d11.dll caused an Access Violation (0xc0000005)
========== END OF STACKTRACE ===========
0x00007FFAEBF18102 (KERNEL32) BaseThreadInitThunk0x00007FF6B1EFF9F8 (Disoriented) Thread::RunThreadWrapper0x00007FF6B237D88A (Disoriented) RectT::GetBottom0x00007FF6B2384AEF (Disoriented) RectT::GetBottom0x00007FF6B2383771 (Disoriented) RectT::GetBottom0x00007FF6B2358750 (Disoriented) RectT::GetBottom0x00007FFAE63E7ED8 (d3d11) CreateDirect3D11SurfaceFromDXGISurface
========== OUTPUTING STACK TRACE ==================