Terrain Memory Problem,

Hello, I saw that Terrain has NormalMap 21 mb and Height Map 8 mb per each terrain, but they referenced by 0,can we say that that is leak memory?

How can we get rid of from this leak?

Memory also spends ram for TerrainData around 8 mb each terrain.

I share screenshots with you and waiting some feedback from you.

Unfortunately, I don’t think this is a memory leak. But if you want to share a sample project of your setup, I can double check. I have a few other projects I’ll be looking at this week.

You definitely got one with the terrain brushes. ie once you select a terrain gameobject, the terrain inspector loads all heightmaps of all brushes into memory. If you have a 100 in there, well, you know what happens. Any update when this will be fixed?

it is based on only editor?
for example on the running on iOS device same memory problem happens or not?