Terrain mesh blending tool

Has anyone used and purchased this tool already from Asset store? It seems really great, some user input would be really nice. I appologise if there is already offical thread opened for this tool i just couldnt find it.

I love the way it looks too, but I don’t want to buy before I try, price it a little high for this.

Yes that is mainly why i asked, i am interested in purchase but would love some user input since price is 100 bucks.

It was great, much easier to use then it looked. I do remember having some annoying problems but I’m pretty sure it was because I wasn’t using it by the document

Glad you enjoyed it! We’d love to hear about any issues you’ve had so that we can improve our tools, documented or not.

StuAssets could you explain a little what exactly is going on behind the scenes of this tool? I mean how does mesh actually blend with terrain, are verticles on mesh being stretched so that they perfectly fit verticles on terrain, or does mesh actually become somehow part of terrain?

http://forum.unity3d.com/threads/150922-Terrain-mesh-blending-extension-Why-haven-t-I-seen-a-post-for-this

I think these threads should me merged into one

It kind of pretends to be terrain. To be more specific, we render the mesh as if it were the Unity terrain you are blending with, then mix the result of that with a regular render of the mesh. We even mix surface normals to have the lighting treat our blend properly. We don’t stretch any vertices or modify the mesh in any way other than the Color data for every vertex, where we store the terrain normals and blend values.

So would the tool work with not-heightmap-friendly meshes? For example, suppose I have an upside-down pyramid placed on the terrain (with the tip inside the terrain). Would I be able to blend properly?

Geometry placed as you describe will look terrible unfortunately. :slight_smile: The effect is best applied where you want an object to blend into the terrain - an upside down pyramid is hard to disguise.