Hello, I was hoping someone might be able to lend me a bit of advice…
I’m presently looking between Terragen and WorldMachine 2 for terrain modeling and texture baking (I’m going to use it for, among other things, iPhone development, so Unity’s heightmap terrains aren’t an option). Now with conventional terrain, either of those would probably be okay (though I’m interested in hearing if you have a preference and why), but in my case, I’m also going to need terrains with features like those found in Monument Valley, UT/AZ. Namely, the lines of rock strata you see on an eroded vertical cliff face.
From what I understand, both World Machine and Terragen will let you set up such strata, but both of them render the baked terrain texture as an overhead projection, meaning if you have a purely (or nearly) vertical cliff face, the texture’s going to be stretched across those polys and you won’t get the lines of strata since the texture consists of only those parts of the terrain which are visible from directly above.
So I’m looking for a tool that can both produce the procedural textures based on the terrain geometry, as well as actually bake that into a texture, complete with UVs in the exported terrain mesh.
I’d read that Vue could do this, and so I downloaded the free Vue 6 Infinite PLE to try it out, and not only did I find it difficult to accomplish, but when I finally did my mesh and materials export, it came through (in Cheetah) all wonky and completely unusable. But alas, even if I could get it to work, Vue is rather pricey.
So is there a way to do this? And if not, then my fallback choices are Terragen and World Machine. Of those two, which do you prefer and why? Or if there’s a better tool (preferably one that can do what I described above), I’m all ears!