Terrain navmesh out of place

Hello,

I want to see if other people have this problem. I have a simple terrain with some hills. I set it as static and hit the nvmesh baking with the default setup values. Not only that it takes some time (15 minutes) but the end result is very poor (it does not follow correctly the terrain mesh). In many places, the navmesh is either too high or too low (under the terrain).

Anyone else has this problem? Am I doing something wrong?

Ty,
Radu

1 Answer

1

have you tried changing the height in the navigation>bake>Height

I tried reducing it, from 2 units to 0.4 though I don;t know what improvement could bring. I'm still waiting now as it is taking even longer than normal...

Nope, no change...

hi i have same issue.i can not assign same height value for all thee part o terrain i.e for Mountain and Smooth places of terrain

I think it works only if you create the terrain mesh in a 3D modelling program.