We use the standard unity HDRP terrain lit. Normal Maps works correctly in Unity editor, but in builds the normal maps are missing, but without error. Everything is in the bundle, any idea?
We have found the problem. We need to pack this shader in a specific bundle for the exe to work. (check picture)
Manually adding _NORMALMAP keyword in terrain’s material (via debug inspector) fixes the problem for me
Hi David, which part should I add this tag to? There is already a tag called ‘_NormalMap’ in the ‘Tex Envs’.
Hi, how did you packed this shader? It’s not visible on my editor.
Hi, it should be added to Valid Keywords list.
Thank you! But it’s so weird that it automatically adds the tag to ‘Invalid Keywords’ even though I wrote it in ‘Valid Keywords’.
I’ll try to build the game adding the shader on Always Include list.
Edit: Remove anything related to “normals” from Invalid Keywords list in order to add the tag to Valid Keywords list.