Hi,
can someone help me on this problem? There’s a normal map texture selected for my Terrain Layer. It’s visible in the editor but not in build. The texture type is normal map.
Version: 2022.3.12f1
Pipeline: HDRP
Shader: Terrain Lit
Hi,
can someone help me on this problem? There’s a normal map texture selected for my Terrain Layer. It’s visible in the editor but not in build. The texture type is normal map.
Version: 2022.3.12f1
Pipeline: HDRP
Shader: Terrain Lit
I had the same problem and solved it like this:
Thank you for these helpful pieces of information.
I was already using a newly created material, but it didn’t let me add the “_NORMALMAP” tag to the Valid Keywords somehow.
Later, I figured out that I should remove any tags related to “normals” from the Invalid Keywords. After removing these tags from the Invalid Keywords, the Valid Keywords list allowed me to add the “_NORMALMAP” tag.
Everything works for now.