Hi, I can’t get to work a normal map on terrain.
I create a nature-terrain-bumpedSpecular material and assign it to the terrain. The first strange thing that I notice is that I don’t see any changes on the terrain when I change the specular color or the shininess of the material.
After that I go to paint texture and I create a new texture with diffuse and specular maps, but the normal map isn’t working.
Nobody? this looks easy in tutorials, so if it is a bug somebody would have had this trouble.
Ok, It’s solved, if somebody run on this problem it was becouse my build settings was setted to Android (maybe my quality settings for android didn’t include this feature).