Terrain not showing up, when clicking play

I have another issue though. The terrain shows up just fine in viewport, but pressing play, and its not only not centered, but its got no texture ( exported with just a simple material from blender ) .

I need to fix this, before I can get a character in and walk around world for inspection.

I tried looking for tuts but so far not seeing what I need to address this. I hope its just something lame Im doing incorrectly

ty
jb

Does your use of “viewport” mean Scene or Game view? While I’m not positive, my initial thought is that your Main Camera is not in the same position as you are viewing your terrain in the Scene view.

A handy way to sort this out is to line your model up in Scene how you want to see it, select Main Camera in your Hierarchy, and then click Game Object->Align With View.

Well trying that wasn’t working as expected, as terrain still wasn’t ‘centering’ as expected ? I messed around with it, and got it and added a light to the scene…its sure a finicky deal getting all this right, is their no tutorial helping complete unity dev’s with this process ? :wink:

At least terrain is now showing up in ‘game’ tab , and its lit, but I still have no idea how to move around in the gameworld to test if this is looking right to a player. Is that only possible by adding a ‘character’ complete with mesh and bones ?

I can bing I don’t mind, but in case their is a tut for all of this for new users please post here as it would help others too I suspect.

ty so much
jb

Try the Unity Live Training series on YouTube, particularly this one:

I think you are missing some very basic concepts. I suggest at least watching the first several videos in the series before you continue struggling with the editor.

Will do , ty so much :wink:

cheers
jb

Hope that helped. Also consider downloading the free Unity projects from the Asset Store (Bootcamp would probably help) and look at how the terrain is set up in those scenes.

And always, always, always make sure you have a light, a camera, one audio listener, and – for the love of Cthulhu – don’t make changes you want to keep while in Play mode!

Good luck!

THanks again…I had time to mess with things today, and I skipped far past the terrain setup (I already have one), and I know what I was missing, which a lot of these online videos do NOT tell you…the controller ( the collider ) must be above ground…I never noticed it because turns out to even SEE the thing, I have to zoom a huge way in,when I realized that it was smooth sailing after that.

well crap why me…I thought it was going to be OK,I imported all as noted,and thought it would magically work,but its not…the thing is stiff falling…I looked at terrain from ground level, and I raised it quite a ways , and it’s still falling…any ideas ? I have no idea what’s going on here…I put controller in place…raise terrain jUST above grid, place controller making sure its above terrain to not fall through, press play…and it falls through…I check, and terrain is no longer, above grid…bug or some setting I have wrong for terrain/camera ?

If it matters to know, I created terrain to be huge because the heightmap I have is meant to be, so I just left 2000 x 2000 default settings as is…is this causing trouble as noted paragraph above ?

thanks :wink:
jb

I teach beginning Unity to teens, so I’ve seen a lot of people mess up terrains. The most common mistakes on the Terrain that would cause that issue are: 1. Checking the is Trigger option. Fix by unchecking 2. Messing up the data so that your terrain is using the data from a previous terrain, link to the correct data in the inspector, and 3. adding some other kind of collider or controller to the terrain. Fix by removing collider.
OR
Is your player controller messed up? Add a new FPS or third person controller and make sure they are above ground.

1 : wasn’t checked
2: not entirely sure how to verify if mine is wrong, or right…in the input field in terrain, there are terrain and terrain 1, so I tried both, to no avail.
3: I removed collider and it still made no difference.

I have no player controller, as I followed this:
https://www.youtube.com/watch?v=Qv82XOAENZY&feature=share&list=PLX2vGYjWbI0QvLHla7C_Z_s3q1Oi461o4&index=3 , and the guy went simple and just used a fps controller ( no character).

I thought the hard part would be creating the terrain correctly ;))heh

Btw, if I choose to uncheck ‘terrain collider’, it just recreates it, when I press play.

Also , on pressing > (play), it does nothing but slightly DIm the interface,I have to press play twice to get it to go into game mode…bug ?

I think maybe so,this is the ps vita binary test ? so maybe that’s partially to blame for why Im having trouble ?

EDIT: I uploaded a picture to skydrive in case this helps figure out whats going on…

http://1drv.ms/1n8dGr5

I sorted this out and is working now, now I just need to sort out the design so its walkable :wink: