Terrain not visible on URP WebGL 2022

The terrain is simply not displayed in the WebGL build.
Unity version Unity-2022-3-LTS

Editor <-|-> WebGL


I’m using the standard URP Terrain material. Switching the DrawInstanced flag does not affect anything.

What to do? How to fix the problem?

All the old methods that were described on the forums are no longer relevant. I tried almost everything described in the threads. There are really few threads.

1 Like

Not sure if related:

You may want to use different terrain system. Alternatively - write yourself a script that will recreate this terrain as a textured & vertex painted terrain mesh and trees/detail as instantiated meshes.