Hi,
I want to make a player controlled object which can walk on terrain, like FPS controller, but without affected from all other collision objects.
What is the best way to achive that terrain only collision?
Hi,
I want to make a player controlled object which can walk on terrain, like FPS controller, but without affected from all other collision objects.
What is the best way to achive that terrain only collision?
I tried to make it with character controller, but I think collision ignoring is not possible for character controller
Have you tried using Physics.IgnoreCollision?
Is Physics.IgnoreCollision supported for character controller?
I remember I read the opposite somewhere on forum.
Anyway, what I actually needed was an object sticking to the terrain and sliding on it.
A vertical raycast with a layer mask for terrain did the job.