Hello,
(This is not for an MMORPG, and it is not my first game… Just wanted to clear that up ahead of time)
I am embarking on a new project that will require a larger block of terrain than anything I have worked on before, and I was wondering what suggestions the community might have regarding terrain optimization? specifically I am curious if anyone has any first hand experience regarding using one big chunk of terrain (say 1500x1500), vs a few smaller chunks of terrain? I know all about draw distance, and billboarding, static objects, and draw calls, but I have not found much info regarding the memory allocation differences between larger terrain, and multiple smaller terrain. Also does anyone have any experience to share about Occlusion Culling in regards to terrain?
Thanks for any positive input, and have a great day!