I’m planning on creating a simple 3D RPG game and I’m not sure whether to use a terrain or a plane.
Which one would be best for a third-person view open world type of game?
I’m planning on creating a simple 3D RPG game and I’m not sure whether to use a terrain or a plane.
Which one would be best for a third-person view open world type of game?
If you want landscape, use terrain.
And conversely, if you only need a flat surface, use a plane.
Also note that a blank unity terrain object with nothing done to it looks like a plane, but it performs far worse than a plane on a limited device, like a mobile phone.
If you can get away with a plane it will benefit you to do so. For the best of both worlds sculpt a unity terrain then convert it to a mesh for faster performance.
And finally if you must have full terrain features, use the real unity terrain, being aware that for whatever reason, a basic terrain object is slower than its mesh-only counterpart