Terrain Paint Size Cap

I’ve been trying to work on a terrain with a high resolution height map. It seems that the brushes max out at a size of 100 which is really small when working on a large terrain. Is their any way to get around this cap, or would painting more then 100 at a time put way too much strain on the processor to do in real time?

If their is no way around this is their a good terrain editor out their for under $50 that would allow me to do the main shaping of a large terrain quickly? Preferably a free editor, obviously :wink:

Thanks for any help anyone can offer.

I’m working on one. :slight_smile: See here. I’m thinking it will be $15-$20, hopefully done by the end of the month or so. Here’s a more recent shot:

61272--2237--$picture_3_174.jpg

Eric,

Will it be a stand alone app or wizard for Unity? It would be very, very cool if this could some how be used to create infinite terrains.

Sounds like good stuff, thnx for the quick reply.

I have a heightmap using 90m data. Will this tool let me add more detail to an existing heightmap. What I want to do is get the natural bumps and uneveness of real terrain. I don’t know how to do this currently in Unity.

The raise/lower option seems to do very large sections. It would be nice if there was a way to get this from a program that generated this type of random uneveness without ruining the elevations that currently exist in a terrain.

I’m not talking every rock and stone but level ground is not a truely flat surface.

At first I was going to make it into a wizard, but as it developed, it made more sense as a stand-alone. Also it occurred to me that there might be a (very tiny) market for this outside of Unity users.

It probably could, with some tweaking, but unfortunately it wouldn’t be able to use the Unity terrain system.

Yep. You can make the rough shape of a terrain manually or import a heightmap, and then automatically add various kinds of detail as desired.

–Eric