Terrain painting resolution

Hi, i have a terrain 2696 x 2696, heightmap resolution 2049, detail resolution 2048, control and base texture resolution 2048.
I need to draw on this terrain some lines very thin (approximately 30 cm). I choosed the first brush, size 1.
I need a line with less width and when i draw it, the result is “boxy” (see the image below)

How can i improve the resolution of this lines (and if possible, the width) ?

Thanks a lot!

Its the control texture resolution that affects this.

To get nice fine lines you would have to use a excessively large resolution though and even at the max texture size of 4096 you still might not get a decent result.

This might be better done with some sort of line renderer.

Ok thanks, can you please advice me a plugin or a solution for improve this lines?
Thanks again!

I have the same problem:

http://forum.unity3d.com/threads/180727-Problem-with-terrain-resolution-blocky-brush?p=1235417#post1235417

The brush is just “blocky” and you just can’t draw smooth texture or sculpt smooth terrain :confused: . However, this is not a scaling issue - the character on my screen is from default Unity’s 3rdPerson Controller, so the character-world scaling is ok.
I think that’s a major terrain-editor issue - it’s just not possible to sculpt anything in good quality besides very big mountains.

Androity - check out the line renderer in the manual. Other than that I dont have any other ideas.

Vein - added a comment in your thread. I think it maybe the height map resolution thats the issue.

I know thats a half year later but maybe for other ppl who see this thread this can help: Surface Painter This can allow you easily paint better lines and other details for selected part of terrain/model.
In other case you can try raycast and generate covering mesh by yourself or write shader specyfic for detail which you need.

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