Hi, i have a terrain 2696 x 2696, heightmap resolution 2049, detail resolution 2048, control and base texture resolution 2048.
I need to draw on this terrain some lines very thin (approximately 30 cm). I choosed the first brush, size 1.
I need a line with less width and when i draw it, the result is “boxy” (see the image below)
Its the control texture resolution that affects this.
To get nice fine lines you would have to use a excessively large resolution though and even at the max texture size of 4096 you still might not get a decent result.
This might be better done with some sort of line renderer.
The brush is just “blocky” and you just can’t draw smooth texture or sculpt smooth terrain . However, this is not a scaling issue - the character on my screen is from default Unity’s 3rdPerson Controller, so the character-world scaling is ok.
I think that’s a major terrain-editor issue - it’s just not possible to sculpt anything in good quality besides very big mountains.
I know thats a half year later but maybe for other ppl who see this thread this can help: Surface Painter This can allow you easily paint better lines and other details for selected part of terrain/model.
In other case you can try raycast and generate covering mesh by yourself or write shader specyfic for detail which you need.