terrain properties..

do the terrain´s properties like width lenght and height have to do with performance in a car or first person view?.

i´m seeing car tutorial has 1450 x 1450 x 600 (width x lenght x height). but my terrain is 1500 x 4000… i can figure in that case i can make all objects smaller to get them in a smaller terrain…

looks like when i have armed the terrain with mountains and cliffs… if i “stretch” it (adding more lenght and width) the drawcalls get less… meanwhile if i reduce the lenght and width, drawcalls increases depending how less i was setting the properties…

all i can say is vertex multiplies when terrain is reduced after lifting mountains… :roll:

:stuck_out_tongue:

me again…

talking about terrain… here is something that can help to reduce drawcalls…:

is there a way to delete those vertexs?

terrains don’t have meshes and vertices at least if we speak about accessable ones so no, unless you provide own meshes, you can’t

but you can experiment with pixel error for example

oh yes that solved the drawcalls problem radically… !

thanks.

no prob

may I guess that you were potentially on the smallest possible error?
The smallest 2-3 values, while not making that much of a visual difference, actually have a massive impact on the mesh generated.