do the terrain´s properties like width lenght and height have to do with performance in a car or first person view?.
i´m seeing car tutorial has 1450 x 1450 x 600 (width x lenght x height). but my terrain is 1500 x 4000… i can figure in that case i can make all objects smaller to get them in a smaller terrain…
looks like when i have armed the terrain with mountains and cliffs… if i “stretch” it (adding more lenght and width) the drawcalls get less… meanwhile if i reduce the lenght and width, drawcalls increases depending how less i was setting the properties…
all i can say is vertex multiplies when terrain is reduced after lifting mountains… :roll:
may I guess that you were potentially on the smallest possible error?
The smallest 2-3 values, while not making that much of a visual difference, actually have a massive impact on the mesh generated.