Hi there, I just imported the new terrain sample pack and there are some issues in SG with BiRP + Lit + GPU Instancing:
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Created a new Builtin Render Pipeline 2021.2.6 project, installed SG 12.1 before importing the terrain package.
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Imported the sample pack and add a few prefabs to a scene, all good with the Unlit shader.
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Changing the shader to Lit is breaking the shader:
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Disabling Instancing fixes the shader:
So while the new details system is designed to work with instancing, and instancing is broken with lit shaders created with SG in BIRP, I guess going with Unlit material type was the only choice.
Except for that little bug, nice sample pack! Waiting for trees Cheers!