I’m trying to create spreading fire on top of the terrain but for whatever reason, SampleHeight() is returning 0 and causing all the fire to spawn under the terrain.
Also, ActiveTerrain is a declared variable because I was seeing if the problem was that Terrain.Active was returning null or something.
#pragma strict
var ParticleSystemMultiplier : ParticleSystemMultiplier;
var Before : float;
var SpreadFactorX : float = 1;
var SpreadFactorZ : float = 1000;
var Terraindata : TerrainData;
var ActiveTerrain : Terrain;
function Start () {
}
function Update () {
if (Random.Range(1,100) == 1){
var posx = Random.Range(-SpreadFactorX*100,SpreadFactorX*100)/100;
var posz = Random.Range(-SpreadFactorX*100,SpreadFactorX*100)/100;
var posy = ActiveTerrain.SampleHeight(Vector3(posx,0,posz))+ ActiveTerrain.transform.position.y;
print(posx);
print(posy);
print(posz);
Instantiate(transform.gameObject, transform.position+Vector3(posx,0,posz)-Vector3(0,transform.position.y,0)+Vector3(0,posy,0), Quaternion.identity);
}
}
Any help?